Unity version download 2018.2.16f1






















PS4: Fixed render target clear with solid color wasn't cleared properly under Scriptable render pipeline. Shaders: Fixed loading shaders from AssetBundles that were created in Search Unity. Log in Create a Unity ID. Unity Get started.

SetParticles crashes the Editor when writing particle list to array and Particle System has a size module enabled Shuriken: Semaphore. WaitForSignal causes a slow editor when entering Play mode Serializable UnityEvent function Android: Fixed an issue where application paths dataPath, streamingAssetsPath point to base apk when App Bundle is used.

Animation: Fixed a missing root node in avatar when regenerating avatar for Animation Stream. Editor: Fixed an issue where per-platform QualitySettings could be stripped on disk when entering Playmode.

Graphics: Fixed a memory leak issue when using graphics jobs on Vulkan. Graphics: Fixed an issue where BC3 DXT5 coded textures were coded with an invalid bit stream invalid BC1 alpha mode color blocks which resulted in a lowered quality. Physics: Fixed a crash that happened when a MeshCollider overlap ride a trigger that got its sharedMesh set to null and then immediately destroyed.

Terrain: Fixed an issue where intermediate renderers were not cleaned up properly for custom culling results emitted from SRP. Windows: Fixed a player hanging issue when alt tabbing while in exclusive fullscreen mode. Generally content developed with Unity can run pretty much everywhere.

How well it runs is dependent on the complexity of your project. More detailed requirements:. Unity Remote Source. Unity iOS Remote. Animation: Animator. Update CPU time spikes when multiple animations are playing Asset Bundles: Building asset bundles when build path doesn't exist causes a failed assertion on "pluginAppendices. Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.

Profiling: Profiler stucks with Autoconnected Player option and can't be switched back to Editor when AndroidPlayer is selected Shuriken: Semaphore.

WaitForSignal under Canvas. BuildBatch causes a slow editor in Play mode Android: Fixed an issue with poor physics performance on ARM64 on certain devices with power mode disabled.

Android: Fixed black screen when project is configured for linear rendering with 16 backbuffer. Android: Fixed Vulkan feature usage declaration in Android manifest. Asset Import: Changed import errors for. Editor: Fixed an assembly lockup issue in the Windows Editor when certain dialogs or progress bars were active. Editor: Increased the length limit on the menu names from to Graphics: Reset current RT to override currently stored store actions.

RepeatButton returns true only when the button is released. Package Manager: Fixed an issue that prevented the Package Manager from writing the project manifest file if the project was stored on an SMB network share. Package Manager: Fixed an issue where a misconfigured registry could write files to arbitrary locations outside the package cache.

Package Manager: Fixed an issue where adding a package would fail if a conflict was found in one of its dependencies. Package Manager: Fixed an issue where adding a package would succeed even if one of its direct or indirect dependencies was missing, resulting in a broken project.

Package Manager: Fixed an issue where the Asset Database did not always reimport a packaged asset that was modified by updating a package. Package Manager: Fixed various issues that could lead to corrupted packages in projects e. Particles: Fixed a crash when using scripted simulation on nested hierarchies due to threading race condition. Particles: Fixed a particle crash due to uninitialized currentSize array.



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