Reelism doom mod download






















This wouldn't take me a month and a few days on top if I wouldn't ensure this at least sorta works in MP. I rewrote most of the system with 64 players and zandronum's client-server in mind, and did playtest the shit out of it in single client multiplayer. It might still have bugs, but I assure you that the basic systems are workable and levels are beatable in MP.

It did help a lot that Ed wrote very decent multiplayer code in spite of the fact that at that moment zdoom MP was barely functional. I only had to do minimal alterations to get this to work. What should the DMFlags be, and maplist.. And anything else that pretends to configs? I might wanna start a server up on Armada.

I'm sure I can still get 2. I think it means it can't load a lump in Reelism. How does demo recording cause this you ask? Last edited by -Jes- on Fri Feb 14, am, edited 1 time in total. Abridged seems prone to exploding Zandro on load, at least if you've played anything else beforehand.

Also, Titlemap is monsterless. So sad. This is stupid. As a bonus though, REELism now works 0. Now let's hope no other gamebreaking bugs pop up- -Jes- wrote: Hrmm. The fact someone would give me the title 'Forum Regular' has left me in despair! One: there is now a server hosting REELism. Hypnotoad was kind enough to host it on Union servers. Two: thanks to Hypnotoad again , we have found out what exactly is casuing incredible lag of REELism. Let us know what you guys think! We are very happy with this expansion, and there's a ton of extra content.

I will look forward the release and check out. Christmas will be this much better. Can't wait! I anticipate it will be ready More seriously, though, best vehicle in a DooM game ever. Board index All times are UTC. Mod developed by Pounds. All materials used are the copyright of their respective owners. Dance 'til the cops come. We're Baaack! High Chaos on a Grand Scale! A Glorious Cast Of Foes!



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