Payday mod menu download free
Bind a key to toggle your weapon's safety! Works with all weapon types. HUD element included. Misc - Displays the current assault phase anticipation, build, sustain, regroup, fade, etc as well as a timer for that phase. Requires you to be host, or for host to also have KineticHUD, as this information is not normally synced. Or donators, if you want to throw money at me - Some other secrets ; More info on the modworkshop page or the github.
The main purpose of this mod used to be to display your laser color to other teammates with this mod, but this feature has been implemented into the game as of Update Luckily, this mod still has features that the base game does not, such as the ability to change the colors of lasers that are not your own, such as teammates, snipers, turrets, and vault lasers.
I will try to address this later. A: Yes. You can set them to any color or strobe you like so that you can distinguish them, or else you can choose to make them invisible. Q: How do I make custom strobes lasers? A: Consult the readme! It's a confusing system at the moment while I write the menu. Q: Can I disable [x] feature of this mod? A: You can disable any and all of the features in this mod at will, through the menu.
If you just want to change the laser color of enemy snipers, or if you just want to make your own gadgets a colorful, blinding disco-inferno rave of rainbow hell, then you can do that!
Q: Do I If you encounter a bug, please report it below, and attach any crash log associated with it. If you need help with any of my mods, please contact me via discord, reddit, Steam, or email. This mod blablabla laser bla better. The mod is enabled at vanilla before, modded after. You can now Aim Down Sights while deployed and the deployed spread will act as if you were Aiming down sights. About This mod displays tips and game session information on the level loading screen, where available.
Also, why's the text all chipped and eroded since U? OVK, what did you fix this time? This way you make sure that you have a full clip the next time you run into trouble. This is called a "tactical reload". So if you run out of ammo for your SMG and you're in a tight spot, switching to your sidearm instead of reloading could save your life. When ammo is running low, place the ammo bag on the ground and use it to refill your stash.
Team up to take them down! A robber in bleed-out can be helped back up at no cost. For each civilian you kill, penalty time is added to your regular custody time. This means that if you are put in custody, you will have to wait longer before the police make an offer to trade you for a hostage.
When in custody, you can only be brought back through a hostage trade. The police will contact Bain to set up the trade. Spread your crew out and keep an eye on all the hostages - they are your life lines! This is especially useful if you are low on ammo. When a partner is helping you up you can protect the both of you, but provoking law enforcers while on your own makes you an easy and helpless target.
Custom tips - Doctor Bags and First Aid Kits are both pickups that restore health, but there is a key difference between the two: Doctor Bags will also reset the number of bleed-outs you have remaining, while First Aid Kits will not.
As far as possible, conserve Doctor Bags for use only when your view turns gray since they can be used fewer times in total. Upon the third bleed-out or your view turning gray , use a Doctor Bag immediately or you will go into custody if you are shot down again.
Once in custody, you can only be traded out with a hostage. Incapacitation by Cloakers or Tasers does not count toward your bleed-out limit. Some provide abilities such as increased armor or health regeneration, while others may grant interaction speed or team-wide boosts. Used correctly, they will transform you into a formidable criminal adversary.
If this does not describe your current experience level, you are strongly recommended to train with lower difficulties instead to first gain an understanding of both the game's mechanics and the given heist's objectives and requirements. In fact, outfit does not typically dictate playstyle - instead, skill sets, perk decks, and loadouts do.
For instance, the "Low Blow" and "Sneaky Bastard" Fugitive skills both mandate low concealment values, which armor counteracts. The "Silent Killer" skill allows silenced weapons to deal potentially more damage than their unsilenced counterparts.
This will alert your teammates to their presence since they pose a higher threat than most regular units. Left unchecked, a single Cloaker and Taser pair can quickly and efficiently doom an unwary team to failure. The "Combat Engineer" Technician skill, when aced, enables trip mines to mark guards that pass by in stealth or special units during loud heists. The "Shaped Charge" Technician skill, when aced, enables trip mines to be converted to shaped charges to facilitate quick opening of certain doors and safes.
Stop thinking you can tank bullets and shrug off attacks by waves of police, and start using cover to your advantage. Then watch as your survivability increases dramatically. Together with the "Inspire" aced Mastermind skill, you may be able to salvage a situation that would otherwise have ended in failure. This will allow you to select a suitable weapon for any situation at any point in the game, since weapons cannot be modified while a heist is underway.
Minimize exposure to enemy units whenever possible. Ace of Spades cards are not much help if what you really need is a frag grenade to clear a hallway, or a molotov for area denial. Alternatively, consider rebinding your grenade key. When your screen turns gray, you're on your last down, so patch up. Sometimes you'll have more supplies than you need, so find a good balance.
Sometimes, you can use this to your advantage to distract them from sabotaging objectives and rescuing civilians. Show selected perk and skill distribution for each player in the lobby:! This mod adds access limiters to your lobby and remembers its permission settings.
It remembers difficulty settings when buying a new contract. Infamy limit, max number of players and max number of bots can be set when lobby is created:! This mod will also ensure that your lobby is joinable 1 check every 30 sec only when there are open player slots and automatically register it again if it detects a problem it happens after a Steam disconnection for example , preventing others to get the following message when they'll try to join:!
It is fully customizable, and entries that are hidden are invisible and cannot be accessed by the cursor arrow keys either, so there will be no hindrance whatsoever to keyboard navigation. After you have made the desired changes, save the file and start the game to test your changes.
If all goes well, the entries should have vanished. Denizard for reporting the issue 0. Denizard for the report 0. Do you remember the Hoxton Breakout Trailer? This mod adds the ability to place drills on bulldozers if you meet these requirements: - have the skill Kickstarter aced; - be in front of the bulldozer; - and of course, be a little bit mad to attempt such a move.
If you manage to place it, the drill will shortly kill the bulldozer, though in the mean time he might get angry at you MTGA becomes inactive for everyone in order to prevent to crash the vanilla client. MTGA stays active, if a drill is placed, the vanilla client will see it but it will stay where it was spawned as opposed to linked to the bulldozer's head, just a minor glitch only on his end.
This mod completely re-works the melee system in the game to enhance your meleeing experience! There isn't an un-equpping animation currently however. There isn't an un-equipping animation currently however. You can equip your melee while you are in a downed state. Member Exclusives! These don't change the mechanics in the game but makes melee a lot more fun to use.
Some cosmetic features in M. RE include: - Decapitations Enemies lose their heads as blood spews out and their body twitches. All in all, it's pretty gory So the BLT 2 update brought us fancy icons - that's cool!
This mod: - prevents loading these images completely also removed from download list - removes the descriptions - halves the box heights, so less scrolling - sorts the mod list alphabetically! Displays the money earned through the heist into the hud.
This mod makes TeamAI to carry bags like players show them. It works in loud and stealth. In stealth, if you're confident enough of your control of the map, host and only him can wake up a TeamAI by calling him with the secondary interaction "Stop AI" key. Finally, in case things seem out of control, host can define a reset key.
Total amount of crits depends on critical chance. Once a cop has been dominated, you can move him like you would with a civilian hostage. Use "shout" key to call and "stop ai" key to send to your waypoint or stop. This is an AI mod so: - the host must run the mod to enable the new commands ; - modded clients playing with a modded host have access to the extra interactions ; - modded clients playing in a vanilla hosted game are unaffected ; - clients without the mod playing with a modded host are unaffected.
Interact with clues to send them to lab whiteboard. When a player interacts with a clue, others modded players receive a chat notification.
This is aimed at those who are fairly familiar with the game already and do not need constant assistance from the UI. They typically modify the same UI elements. Small, optional things. A standalone music mod that offers control over the music you play and adds additional playlists for you to customize. You can mute the Alesso music or rename a song you replaced, or create playlists, or auto-play music.
This feature can also be disabled. This auto-play feature should work at the menu screen and during heists. Typically, when SWAT retreats the heist will automatically switch to the control stage and it is at this point where the music will be switched.
This auto-play feature only works during heists. If enabled, during auto-play it will select the music on random. When disabled, it will simply select the next music on the list. As a result, the playlists are dynamically created using the latest music list.
This should allow the mod to be more compatible with future DLC updates without requiring the update manager. This can also be used in music-locked heists i. Alesso, Shadow Raid, Murky Station, etc to stop music throughout the entire heist.
If it is a music-locked heist, then only menu tracks will be available. I don't have a better name I moved some stuff, and added some stuff as well. The goal was to keep a vanilla feeling without adding too much infomations to the user. Let me know what you think about it, or if you have any issues.
This mod is effective only when used as a client. Same story happens with a turret shooting at a TeamAI. This mod fixes these cases. Why the name of the mod? And if you try to change something, there's a good chance that you'll break something else in the process, be that the game itself or the gameplay.
Example: Making GenSec Elites change their presets according to the difficulty. The same applies to shotguns, where they would end up dealing around per shot even from far away and with almost perfect accuracy. Nobody wants something like that. So, what about the mod? ZEAL Marksmen are a good example, basically working as ground Snipers with no laser or shooting restrictions while dealing the same damage. Or Winters' Shields and their ability to do melee attacks when they're not supposed to.
And a few enemies have the wrong suppression preset. And the point of this mod is to fix all of them and more, without breaking the game. There are certain things that can't be fixed by just adding a missing entry or value, like the example at the beggining. You need to change something else as well to avoid other issues.
The mod is pretty simplistic when it comes to this, only requiring BLT to run and no additional files or other mods though I recommend using it with Full Speed Swarm and Iter for an even smoother experience.
Just extracting the zip in your BLT "mods" folder is enough to run it, then you can simply update it from the Mod Manager whenever I release a new update. Because of training. This mod monitors a lot of what players do and checks if it's consistent with everything they've declared. In broad terms, covered domains are: - equipment; - interactions requiring skills; - interaction timers; - damages.
Regarding verification of damages done by players, it currently supports: - melee; - normal bullets; - fire and fire dots. For these 3 points, abnormal values will be reported only when a threshold is exceeded. To analyze a crash, a crashlog is required.
But to analyze a potential false positive or any kind of bug, I need details that can be found in BLT log files search for tag [NoMA], if a player gets flagged his full profile is stored. So if you have something to report, please provide all relevant information. This mod will help you. So if you're a terrible person and want yourself to have red lasers but not see your teammates', then go for it. Also, you can already change teammate player laser colors, the color of sniper lasers, and more.
If you need help with any of my mods, please contact me via reddit, Steam, or email. HD NPC Weapons Customization mod allows the player to define what weapons their bots and enemies will wield during combat.
This mod supports first person texture changes to weapons. This mod lets you customize NPC weapons by replacing the default weapons with any gun from your inventory. This is only a cosmetic choice which will not effect how NPCs use that gun - damage and fire rate of the original gun will be used. Clients will see the default weapons or whatever they have set up for themselves if they also use the mod. By default it will also add first person weapon firing animations like pistol slides moving back, revolver chambers spinning, etc to NPCs and other players where available.
Adds more profiles for you to use up to 30 profiles. Similar to Oh no! More skillsets exept its on profiles. This mod also doubles the amount of characters you can add on a profile from 15 to This mod makes obvious which pagers are to be taken care of by changing contour's color to blue when another player takes it. It affects only the local player and works as host and client.
Probably not needed for other world's players but you are free to look at my code. Still working in progress. To do: Subtitles, Mask descriptions. Move the JSON file to the mod's "db" folder.
While in game, open the inventory page and click on the small saw icon in the rightmost box on the bottom center of the screen. Select the loadout you just created. The mod only loads what is in the JSON file, therefore if you created a loadout with no skills the mod will leave your current equipped skill set untouched.
Make sure you have empty weapon slots if you want the mod to craft the loadout weapons. If you wish to rename your loadout, choose a name shorter than 15 characters. This is the maximum length accepted by the game UI for skill sets. Do not rename your weapons if you plan to reuse them with a loadout. The mod checks for weapon names before crafting new weapons. You can keep as many loadouts as want, just import them whenever you need it.
Any Feedback is appreciated! Including remade character Portraits made by AJValentine! This is the free version. Are you feeling bored by always using the same loadout but are too lazy experimenting yourself?
Why not let this mod choose for you? This mod allows you to randomize your loadout. It will choose anything you would be allowed to own from weapons to deployable at the beginning of the heist. Every part of the loadout randomization can be toggled on and off seperately via the mod menu.
If you have a GitHub account this is also the preferred way to submit any issues you may have. This mod lets you send civilian hostages to your custom waypoint. It changes the way they react to their surroundings too. It introduces a new game mechanic making hostages not listening to you if cops are around instead of stupidly following you no matter what.
Cops are too close, hostage won't move. The outline's thickness represents your influence level. And it brings a few other minor tweaks This is an AI mod so: - the host must run the mod to enable the new commands; - modded clients playing with a modded host have access to the extra interactions; - modded clients playing in a vanilla hosted game are unaffected; - clients without the mod playing with a modded host are unaffected.
All of which save your settings so they stay like that upon game restart - You can also show different objects on the Character. Made by Babyforce, uploaded on Nepgear's account. You need to wait 5 seconds before you can send a message again in the chat so this mod hasn't been made to spam.
Got tired of being cloaked while you were typing "Bulldozer! This mod is for you. This mod allow you to display a message in the chat by pressing a single button. There is for now 7 buttons to keybind: 5 buttons allow you to change the text you actually want to be typed in the chat and 1 button will display the text you chose.
There is 5 groups which have different texts : The first group: - Thanks. The third group: - Bulldozer! The fourth group: - Add Muriatic Acid. The fifth group: - Drill placed. Anyone go fix it! We someone go fix it! Someone restart it! When you push a button, a "hint" appear to show you which text is selected. Once selected, push the "Send" button to print it into the chat.
There is a cooldown of 5 seconds between each sending. If you think I should add text, add groups or remove groups, tell me, I'd be glad to improve the mod.
A very big thanks to Some name here for the timer script. Radial Mouse Menu is meant as a tool for other mods, to provide an intuitive and easy to set up interface for various in-heist actions. For example, see "Ping Menu" or "Voice Menu". Renames nearly everything others or myself have managed to identify or make a close match to a real life counterpart. This mod doesn't exclusively rename weapons either, weapon mods such as suppressors or handguards are also renamed.
A mod that gives throwables, melee weapons, and attachments their real-life counterpart names. Double-click on an inventory page's name to rename it, then hit Enter to validate, or ESC to cancel. This mod changes various things related to menus.
It adds an icon to the side jobs menu item to tell when a reward is available. Welcome to SandyMod, reborn from a few years ago when work got too much for it. I have started from scratch with the intention of making useless weapons, mods and skills viable.
Currently I'm only working on the weapons. I'm tired of shooting civilians being the only way to deal with them when you run out of ties. I'm tired of them running out into firefights and dying. Host must have this mod for it to function.
This mod is untested in multiplayer, but the sentry-intimidation effect should still work provided host has the mod. Saving civilians also does not incur the medic's healing cooldown. Just like in No Mercy! This will not affect normal sentry function otherwise. Possibly in stealth-only?
I might leave it without a visual indicator for balance. A Payday 2 Mod to prevent players from using doctor bags too early. You can set in the options menu the amount of downs needed in order to use the medic bag. It blocks the interaction with DoctorBags for you and your teammates while no healing is necessary. Otherwise it works only clientside.
It shows hitboxes specific to saw damage and whether you hit them or not. This replaces the bad scrolling feature in some menus to the scrollbar we have in mutators allowing you to grab the scrollbar and scroll faster in other words, better.
This mod highlights inventory items matching your keywords either click on "Filters" button or use F shortcut. This mod allows you to sell all items from a given category in your inventory: Primary weapons, Secondary weapons, or Masks. You can access this option in this mod's Mod Options. I placed the option there instead of in the actual inventory in order to avoid accidental selection.
Please contact me via discord if you have any issues with the mod. It affects only your sentries. This mod will also allow you to activate up to two gadgets at the same time. Practically speaking, you'll probably only have two or three on any given weapon. This feature can be disabled in mod options if you only want the "Separate Secondary Sight Keybind" feature. This can be disabled in mod options. If people want I can upload a stupid meme version where you activate all of the gadgets at once.
I didn't include this feature, or the ability to activate more than two at once, because it means you'll need to press the gadget button a whole lot more times to get the combination you want, and it's not a good solution. I will look into fixing this in some manner. It's not too noticeable.
It may look odd, but it's still stable. This mod changes Payday 2's stealth gameplay changing the dynamic created by guards and pagers. Now, when you kill an unaware guard with a single shot, no pager goes off. The guard died too quickly to call in reinforcements. To balance this new power, the number of pagers has been reduced to two from four. In addition, this mod adds a new dimension to answering pagers.
Operators are no longer fooled by hearing the same voice over and over again. Along with limiting the overall number of pagers, you may limit the number of pagers each player may answer. For example, you can set the total number of pagers to 2 and the number per player to 1. So you can answer two pagers total, but if the operator hears the same voice twice, it's bulldozers and shields time. Only the host must have the mod installed. If you use the matchmaking filters Require and Avoid , the Crime Spree mod will stop working.
Setting the matchmaking filter to Any will keep both mods functioning. Does not disable matchmaking behavior. Still applies even when No Pager on Stealth Kill is disabled.
We got this standalone of standalones situation, but if you are interested in having these in one folder and one file to stay organized, this is a good solution. Throwing a grenade or molotov or dynamite will require you to tap twice. This will not affect non-explosive throwables i. Once it goes loud, this script will automatically disable itself. This mod will enable it in-game where voice chat really needs speaker indicators. This may conflict with huds that may already have this feature.
This mod will let you control the 3 types of slowmotion you can get mask-on, downed, and scripted. All the values can be customized in the options. If you want more slowmotion, less or disabling it completely, this mod is for you.
This mod changes how the Sniper AI Handles. Instead of immediately shooting you on sight, the sniper will now have to focus on you, before firing. What that means is that the sniper will keep his aim onto you for a few seconds, before firing.
While he is "focusing" on you, your armor will slowly start to drain and sound will start distorting, indicating that you are being locked on. The Sniper's laser sight will not be visible unless he is targeting someone. I've tested this for about a week with some friends and currently the armor drain feels about right and we've run into no real bugs.
However if you do run into any bugs or just have a suggestion, feel free to leave a comment. This mod changes that up so that spotting attempts are much easier, and domination attempts will require the player to aim directly at the target to be dominated in the presence of any special units nearby, otherwise the standard game behavior prevails.
It works for the most part, but there are still some annoying corner cases where it continues to mess up anyway. This mod is only for hosts of public games.
If you only host friends-only games, then you do not need this mod. This will likely cut down on the number of players who join your lobby, only to leave immediately again after realizing the contract has already ended. However, Fast. Add the Steam Inventory button to the lobby. Other players will see you "In Inventory". This only affects your own game - all other players will still continue to hear the normal assault lines from your character and everyone else.
But why? An unintentional but positive side effect of this is that the affected characters usually seem more calm and professional than they were before.
But that's a subjective claim, I suppose. Just stop that, Clover. It's really annoying. Download: [PaydayMods. With this simple mod, you can now go straight to the game's main menu as soon as the game loads up without hitting a single key or mouse button. This is because the game determines the preferred input device by the peripheral that is used to skip the attract screen, so skipping past that would disable use of your gamepad and restrict the game to keyboard input.
This mod lets you switch the underbarrel while aiming down sight. A shorter delay is useful to reduce the ability of the enemy to take cover or throw the grenade back, and can also be used to allow the grenade to burst into the air over defensive positions. Remember, kids: safety third. Not all grenades can be cooked- only "explosive" grenades. You may encounter unintended behavior when playing an online game where someone else is hosting!
See screenshots. Player viewmodel pulls the pin after cooking the grenade. Add short delay after pressing grenade key and before starting to cook? Code that is not bad If you encounter a bug, please report it below and attach any crash log associated with it, and I'll fix it ASAP.
Any feedback is very appreciated! Behavior is set to "held" by default, but can be switched to "toggle" in the mod's options. I'm looking into a possible fix. See screenshots for an example This is You can also fix this with Perfect View Model. You can leave questions, comments, or feedback here- this is a very early proof of concept mod, so any feedback is very appreciated!
Sharpshooter - Tier 2 - Basic: Adds 4 stability to assault rifles - Aced: Adds 8 accuracy to assault rifles. This is a work in progress mod that enables third person mode. It has adjustable camera settings and keybinds to change some options on the fly. This short script found on the internet allows you to hear Third Person lines that normally only others can hear except you.
Nothing more. Simply extract the file into your Payday 2 mods folder. About This mod displays the currently equipped throwable for each connected player in the team loadout overview. Secondary deployables are also shown for players if they are determined to be eligible for the Jack of All Trades skill.
Preview New in 0. Notes - Item icons are shrunk to provide additional space for the new throwable icon. For this reason, certain weapons may become more difficult to recognize, but this should not pose any issue for the vast majority of weapons.
About Tired of having to ask "Safe? Why have to ask if the game is in stealth, when you can see for yourself? Stealth players, this one's for you. Sick of spawning into a game, only to join another player's fall into custody or get instantly downed by a conveniently positioned saiga dozer? Yes, these actually happened to me Loud players, this one's for you, too. This mod allows you to hide the mission briefing GUI's background on demand to let you view the game's context e.
While the background is hidden, your view of the game will be very similar to that of a player in custody - you will be orbiting a character both players and team AI are supported as they go about their business as usual.
Several buttons are added to the mission briefing GUI to allow toggling the background transparency and switching of characters to spectate for additional context. For the same reason, the button is not added to the mission briefing GUI in singleplayer mode - If a team AI-controlled character enters a vehicle, view tracking no longer updates when they leave the vehicle i. Both elements will now remain visible when the background is made translucent - Added 'Mod Options' configuration menu - Changed buttons and interactive UI elements added by this mod to only respond to left mouse clicks - Iconized the 'Previous character' and 'Next character' buttons to make them more compact - Character and player names are no longer forced to uppercase - Added view panning support and accompanying 'View panning' checkbox - While view panning is enabled, left-click or right-click anywhere to end it.
No buttons nor UI elements except the chat entry box will respond to clicks while view panning mode is active. ElementsToHide table to use a map structure instead of an array structure 0. PlayYou [BE] - Resolved clipping issues related to the 'Show Context' button - Added crash fix for running this mod alongside others that hook MissionBriefingGui:init and never call the original function better hooks please, BLT - Note that such mods remain incompatible with this mod, this change merely prevents crashes from occurring due to this incompatibility 0.
About This little mod restores the Safe House button on the main menu, which was removed in U As before, you will be prompted for confirmation to avoid unintentional loads but this behavior can be configured to allow true one-click functionality. When accessed this way, the safe house will always be loaded in singleplayer mode. It uses the game's own translated strings whenever possible, so minimal external translations are necessary.
Because the removal of that button has had an unexpectedly large adverse impact on my mod development workflow, to the point that I decided to reimplement it just to avoid retraining my muscle memory all over again. As at U You can still access the old safe house.
Yes, really. You will be notified of the process' success or failure upon completion - Added Mod Options configuration menu - Added an option to open the upgradable safe house GUI instead of loading directly into it - Added options for configuring the default selection, as well as true one-click functionality i. Translate payday 2 to Chinese!!! Recap: Uppers-enabled FAKs can instantly 'revive' you if your health goes to zero while you are within 5 meters of them, without incurring a down penalty.
This applies even if you do not own the skill - as long as the player who placed the FAK owns the skill, you can benefit from it. Various Text Changes is back! All changes made from that update have been reverted with VTC: Reloaded. This mod aims to change a lot of different text in the game with a focus on consistency and conciseness, cutting down the wordiness of text and making it both shorter and consistent.
In VTC: Reloaded a lot of newer strings have been changed, as well as a lot of older ones that were either unchanged or changed to something stupid. A lot of heist names, for example, have been reverted to the originals since there was no issue with them.
Heists that have had their names changed are heists such as Big Bank or The Diamond, where the name isn't very creative and could be more consistent, for example like Shadow Raid or Firestarter. Void UI replaces the in-game hud with a different design while providing some extra features with a good amount of customizability. It might not be compatible with certain mods, specially other hud mods.
Download the zip file 2. Rather than giving you keybinds for predefined voice commands, this mod allows you to set your own voice commands.
You simply enter a voice ID, and this mod automatically adds a keybind for that voice ID. Your weapon will kick just like it would on the desktop version. Hold your weapon with two hands to reduce recoil. Works with Akimbos too. Recoil will be applied to both weapons. Requires Beardlib. Wave Survived is getting 2 new assault states banners into the game. About Sick of Payday 2's waypoints always huddling together near the center of the screen, and how long they take to settle into their normal positions while you whirl around trying to locate the target in question?
With this mod, you can customize those behaviors. This simple mod enables you to customize the time taken for off-screen waypoints to settle into their orbit or for them to settle back into their normal on-screen positions, as well as adjust said orbit's radius. I've modified them and added features, I felt were needed or useful. It was originally a recreated and updated version of GageHUD, since it was really outdated and kind of painful to maintain with all the mixxed up files.
Over time I added more and more useful Scripts and kind of became an All-in-One solution. Otherwise, you might crash. BLT will prompt you to update it after a game restart. If you choose to, it will create a folder for it and BLT will update it from there on, just like the previous one. You can find the manual download links in the installation instructions. Without your awesome mods, I would have quitted this game a long time ago!
This mod blablabla flashlight bla different. I dislike using recycled code in general, I take things apart and see how they work and put them back together again.
Wait, yet another rebalance mod? Well, yes, but an actually properly tested and balanced rebalance mod. And tested extensively. With descriptions, option menus and planned future development.
Done partly as a proof-of-concept, partly to test new ideas and partly to fix a lot of annoyances that I always have had. Crafted with love and care from somebody with 0 lua experience to start. Note that this mod announces its presence in lobbies. If you're a coward and are rushing to comment it out you can do it through the options menu, however I highly discourage you from doing this.
Highly recommend just sticking to default settings though. If this doesn't exist then create it. ADS Fire Mode This mod will automatically switch your weapon to a predefined fire mode when aiming down sight. Anti Voice Spam 2 This mod blacklists certain voicelines, so that they can be played and heard normally by their original sources in the game, but cannot be forcibly "spoken" by other players.
Assault States Adds the states of the assault in the assault corner banner. Auto Fire Sound Fix This mod fixes the bug sound when you fire a single bullet in auto fire, which for most weapons produces a second bullet sound. Unlock All Skill Tiers - Gab. Free Contracts - Gab. Free Mission Assets - Gab. Free Safehouse Upgrades - Gab.
Money Increaser - Gab. Unlimited downed time - Gab. German Meth Helper - Gab. Infinite Stamina - Gab. No Skin Wear - Gab. No armor debuffs - Gab. Infinite Messiah Charges - Gab.
Instant Equip Deployment - Gab. Invulnerable Sentries - Gab. Put on mask instantly - Gab. No Custody - Gab. Longer downed time - Gab. No slow motion - Gab. No Flash Skill - Gab. Bag Speed - Gab.
No Skins - Gab. Remove timers - Gab. No Drill Timers - Gab. Better Bipods - Gab. Run 2x faster - Gab. God Mode Armor - Gab. God Mode Dodge - Gab. Infinite Cable Tie Slots - Gab. Infinite Cable Ties - Gab. Infinite Sentry Ammo - Gab. Better Muscle Perk Deck - Gab. Perk Deck Points Giver - Gab. Custom Perk Decks rev2 - Gab. Custom Perk Decks rev1 - Gab. Custom Perk Decks rev3 - Gab. Fake safe odds Blue - Gab. Fake safe odds Pink - Gab. Display real safe odds - Gab. Fake safe odds Red - Gab.
Fake safe odds Purple - Gab. Free Skills - Gab. Auto Respawn on Overkill - Gab. Auto Respawn on Mayhem - Gab. Crime Spree on Mayhem - Gab. Crime Spree on Normal - Gab. Crime Spree Adder - Gab. Crime Spree on Very Hard - Gab. Crime Spree on Hard - Gab. Set Crime Spree Level - Gab. No Crime Spree Modifiers - Gab. Indestructible vehicles - Gab. No Pagers - Gab. God Mode Mutator - Gab.
No Special Enemies - Gab. No detection by enemy AI - Gab. Instant Win - Gab. Trash Turrets - Gab. No Mutator Penalty - Gab. One Hit Mutator - Gab. OP vehicles - Gab. Are these mods undetected? Yes, unless the mod is in the Detected section. Many of my mods are basically cheats, and therefore don't comply with their rules.
Here are some instructions. Client-Mods work no matter if you are playing in someone else's lobby or in your own. Host only-Mods require you to create the lobby. With the help of pn3 , who made this website. Can I get banned?
Pretty much no, you can only get banned from the official PAYDAY 2 Steam group, but that's easily bypassable and doesn't matter for the main game anyways. Can you upload a DLC unlocker? Just download this and check all boxes in the mod settings. Well, as said in the previous answer, these mods are light, easier to modify and might even contain features, which are premium only or not available in some cheats. How can I donate?
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